![]() Not a direct answer - but IIUC WINE is programmed in C and there was a big push-back to not include anything programmed in C++ (I can't recall if that changed), I think the core thinking behind it was that WINE puts a lot of effort into being portable to many platforms - this allows it to even get ported to things like Android or iOS theoretically (where what Objective C is the standard?) Anyways, The developers of DXVK knew it wasn't perfect when they made it. I just wish they put in more effort to get Adobe tools in good condition, but since those are already on MacOS I don't suppose they're a big focus since they're not the bread & butter.Įdit: Quoting: yar4eHaven't the developers of WINE previously stated that DXVK is a dead-end branch of the development of the dx11-vulkan translator? I always felt like their marketing was primarily targeted at Apple users, and since their commercial offering focused in on commercial products I don't use, like Microsoft Office, it wasn't overly appealing.įrom using their products in the past I can definitely say the UI was a big improvement and made things much easier. Įven their new pages like the compatibility database really make WineDB feel like it could benefit from a refresh. Their new website is much better than their old one. Notably that WINEPREFIX's are essentially WINE BOTTLES or Ship in a Bottle - in the more literal case. Accept & Show Accept All & Don't show this again Direct Link To protect your privacy, external media requires approval to load. There's also DXVK version 1.7 to further improve compatibility and performance for Direct3D 9 / 10 / 11 to Vulkan and CrossOver also now ships with Wine Mono which should make the experience even smoother. Compared to the previous version having Wine 5.0 it brings multiple thousands of enhancements to the compatibility of games and applications. What's new in CrossOver 21.0 then? The biggest part is of course the Wine compatibility layer, which has been bumped up to Wine 6.0. By buying CrossOver you're supporting Wine development directly, plus you're also getting access to their support lines if you need professional help. If you've heard of or used the likes of Lutris before, it gives you the same idea but focuses directly on Wine. Winebottler itself is useless.CodeWeavers, the company the sponsors the Wine project and employs multiple of the developers has announced the release of their CrossOver 21.0 release.ĬrossOver is a helpful application that helps you manage installing Windows applications and games across Linux and other platforms (macOS / ChromeOS). It's the only version of Wine I've found that lets you open and run installers and kgs with a prefix selector. To run a KG, though, I download the v4.0.11 winebottler and open with wine in any prefix. You will need to play with settings, but it is way better than Crossover in most ways. Set the app you want to use in the advanced configuration screen (not wine config!), where it has a browse tab choose the app you use the most, your daw. Then, download the latest engine, and make a new blank wrapper. Use that in terminal to install the "un-official" Wineskin release it's current. Make an alias to the C drive and put it somewhere accessible, like the sidebar.īrew install -no-quarantine gcenx/wine/unofficial-wineskin Then it's in Contents->Shared Support->Prefix. You have get in the wrapper using "show contents". ![]() It's current with the Crossover engine you can get cx21.2 engine and it works fine.Īll the windows files are on the C drive.
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